using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("PackOpeningScene")]
	public class PackOpeningScene : PegasusScene
	{
		public PackOpening m_packOpening => method_3<PackOpening>("m_packOpening");

		public PackOpeningScene(IntPtr address, string className)
			: base(address, className)
		{
		}

		public PackOpeningScene(IntPtr address)
			: this(address, "PackOpeningScene")
		{
		}

		public new void Awake()
		{
			method_8("Awake");
		}

		public void Update()
		{
			method_8("Update");
		}

		public void OnUIScreenLoaded(AssetReference assetRef, GameObject go, object callbackData)
		{
			method_8("OnUIScreenLoaded", assetRef, go, callbackData);
		}
	}
}
